List of first party wii u games




















Tech Support 4 Answers Wii menu mode purple and green? Tech Support 4 Answers Is there a permanent solution to this blinking red light issue? Tech Support 1 Answer. Ask A Question. Browse More Questions. Keep me logged in on this device. Forgot your username or password? HayashiTakara 8 years ago 1 I'll begin!

HayashiTakara Topic Creator 8 years ago 4 Er Kenaue 8 years ago 6 iKhanic posted Snow-Dust 8 years ago 7 I'm very sure that last story and pandora's tower are first party and are nintendo's IP. Kenaue 8 years ago 8 Snow-Dust posted Would you trust this 3rd Party device with your Wii U? What's the furthest you've managed to use your Wii U gamepad? Tech Support. How do I set the pro controller to player 2? Wii menu mode purple and green?

Nobody asked for a new Mario Party game, yet Nintendo nonetheless created Mario Party 10 and ruined everything we love about the series. The previous titles perfectly combined board game elements with mini-games. Mario Party 10 , on the other hand, focuses solely on the mini-games. Every player moves together in a single cart, thus turning boards into linear tracks.

In addition to ruining the board games, Mario Party 10 includes terrible mini-games. Nintendo designs misbalanced mini-games where some players get an unfair advantage. Even the fair competitions are usually chaotic.

Apart from the occasional well-designed mini-game, nothing in Mario Party 10 is fun to play. Field Phase ruins the game with its terrible camera. The camera works somewhat well during single-player mode because it stays behind your character; in multiplayer, you never know where the camera will go or which player will have the advantageous perspective.

The battles themselves are somewhat fun, but too many delays and cinematics accompany your attacks. Most of the Olympic mini-games come from previous games, and they feel just as bland as they did before. The new sports—football, rugby, and boxing—are even less interesting thanks to underdeveloped gameplay and little variation between character stats. Rio boasts amazing graphics, but the settings barely make use of those graphics.

Every mini-game takes place in drab stadiums except Duel Football and Archery, which offer beautiful views of the city. Nintendo ought to show more of Rio to justify the setting and visually entertain players. As it is, Rio combines boring gameplay with boring visuals. The single-player campaign, on the other hand, is impossible to enjoy. Both regular attacks and cinematic kills look terrible. Ivan and his enemies move awkwardly, slashing at each other like brick walls. In addition to awful attacks, the enemies have poor AI programming and sometimes move away instead of fighting you.

With clunky controls, slow pacing, and singular objectives, the mini-games show why so many people criticize Wii U mechanics.

The simplistic games also demonstrate why mechanics—no matter how brilliant they are—need good content so you can fully appreciate those mechanics. Like Mario Party 10 , Wii Party U combines a linear, uninteresting board with a list of unpolished mini-games. These mini-games use strange mechanics and even stranger objectives, leaving you confused and dissatisfied after every round.

With your friends, you can laugh together at just how terrible and bizarre Wii Party U is. New Super Mario Bros. U uses the same music, aesthetics, and controls of its prequel, giving fans a completely unoriginal game. While the Wii game added great power-ups like the Penguin Suit to the franchise, the Wii U sequel adds boring outfits like Flying Squirrel Mario which is just a worse version of Cape Mario. U is a worse version of its prequel.

The majority of levels and bosses still feel stagnant, and multiplayer is still a chaotic mess. If you enjoyed Dr. Mario , you might enjoy Dr. Luigi upgrades the franchise with 3D, HD graphics—and they actually worsen the game.

It was the Gamepad functionality though where the game really added extra value, as gadgets were used through the controller and you were given a more immersive system for flexing Batman's detective skills while investigating crime scenes. Along with a sonar mode, the full game being playable on the Gamepad, and bat-stacks of DLC to play through, the Wii U version of Arkham City was a completely different experience on Nintendo's home console at the time.

Read our Batman: Arkham City review. The sequel that almost never was, Nintendo's fortuitously deep pockets gave developer Platinum Games a chance to continue the story of the studio's iconic witch. Building on the action-packed foundation established by the game, Bayonetta 2 dialed up the intensity to 11 and was unrelenting with battles that went from downtown brawls to cosmic throwdowns with all of existence at stake.

Not just a fun game to play, Bayonetta 2 also does a remarkable job at fleshing out the story, bringing the series full circle with tying up loose ends from the first game. Even better, Bayonetta 2 worked surprisingly well on the Wii U Gamepad, never dropping a frame during even the most taxing of action sequences. If your TV was occupied and you were desperate for a combat fix that only Bayonetta 2 could provide, then Platinum Games' technical wizardry was a showstopper reason to invest in a Wii U.

Both Bayonetta games eventually made their way to the Nintendo Switch and Bayonetta 3 lands on Nintendo Switch in Read our Bayonetta 2 review. Super Mario 3D World on its own is one of the best games on the Wii U, but what made that specific tour of the Mushroom Kingdom such a winner were the head-scratching Captain Toad levels.

Giving the little fella his own fully-fledged spin-off, Captain Toad: Treasure Tracker was one of the best puzzle games that you could find on the Wii U. For a time, Treasure Tracker was another one of those forgotten classics on the Wii U, but at least a re-release on the Nintendo 3DS and Switch brought Toad's treasure-hunting isometric adventures to a wider audience. Read our Captain Toad: Treasure Tracker review.

Donkey Kong games at their best are B-A-nanas to play--wild and tricky platformers where a single misstep can end a successful run and leave a controller-shaped hole in your wall. To its credit, Donkey Kong Country: Tropical Freeze may have been responsible for record Wii U Gamepad sales in the year that it was released, but those shattered hunks of plastic never came from the game being unfair.

That despair came from bungling a run through one of the many superbly-designed levels on offer, fumbling that one crucial jump and ruining an otherwise sublime experience of speed and agility. A handsome beast of a game, brilliantly scored in the audio department, and versatile thanks to the three Kongs that you can play as, Tropical Freeze is a tough but one-more-turn addictive platformer that does the franchise proud.

The enhanced Nintendo Switch made this wonderful platformer even better, too. The Legend of Zelda: Breath of the Wild regularly makes it into any list discussing the best games available on the Nintendo Switch, and while it's still one of the best launch games on that platform, it's also the very best swan song that the Wii U could have hoped for.

Anyone who has seen this Zelda adventure in action knows of its wildly-imaginative world, open-ended exploration, and how it successfully broke away from the template that decades of previous Zelda games had established, and much of that is the same on the Wii U.

Barring a drastic dip in frame rate during more intense action sequences, Nintendo's legendary break from the past is still a killer app on the Wii U. It's arguable that the best game on the Wii U is far more known as a Nintendo Switch game. That's actually kind of fitting for a forgotten console like the Wii U. Read our Legend of Zelda: Breath of the Wild review. On the GameCube, The Legend of Zelda Wind Waker established itself as a radical departure from the norm and an all-time classic that has been fondly remembered as time kept moving forward.

The best version of Wind Waker can be found on the Wii U, though. Nintendo faithfully updated Link's nautical adventure with thoughtful tweaks and player-friendly enhancements.

The high-definition upgrade was an obvious improvement, one that showed just how strong the 's game's art direction was, but under the hood was where you uncovered the real magic. Improved inventory space, a reduced number of Triforce charts to collect, more generous timed event windows, and the inclusion of the Swift Sail to speed up travel between islands removed much of the tedium from the original. With more powerful hardware that could load new locations in more quickly, the core sailing aspect of Wind Waker was drastically improved and made exploring uncharted waters a thrill.

With the Gamepad, Nintendo made Wind Waker's clunky inventory much more organic to sift through, but on the ocean, the controller really came into its own by giving you a map that made for smooth sailing and navigation.

Mario Kart 8 was possibly too good for the Wii U, an outrageous celebration of speed and ingenuity that was firing on all cylinders when it first arrived on that ill-fated console.



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