Tomb raider 4 free full download




















Pull the two switches at the top, get the Hathor Effigy and the Ornate Handle, combine them and place the resulting Portal Guardian on top of the pole. After killing the guardians, you'll find the Left Greave and the Breast Plate. What can I say about The Last Revelation that I haven't said before, or a year before that, or a year before that, all the way back to my review of the first Tomb Raider?

As we've come to expect, this latest sequel doesn't try hard to break new ground. The gal has learned some new moves--namely, the ability to shimmy around corners and swing on ropes. You even glimpse Teen Jailbait Lara in the training level. But control is as clunky as ever. Fortunately, TR4 doesn't force you to fight your joypad as much as the previous two sequels. As in the original, you face fewer enemies and not nearly as many swinging blades and other lethal obstacle courses that would otherwise put blisters on top of the calluses you got playing TR3.

This game's more about exploration and puzzle solving. Trouble is, you're forced into frequent backtracking during several levels, which act as hubs to nearby stages. Later puzzles are ruthless; you'll do a lot of croaking and reloading before you figure 'em out.

The game is riddled with glitches and feels rushed. And don't even get me started on those frig-gin' scarab beetles. TR4 isn't without its great moments; the train level and a puzzle that works like a stone-age version of the boardgame Sorry! But--and this is just a fact of life--too much of the same 'ol thing gets ho-hum. Tomb Raider has never been a game that I've been able to get into.

What hurts TR most is its clunky, overly complex control scheme. I had to stop and ask myself, "Why does this control this way? Why am I fighting the controls this much? Get around the control and this is an OK game, but it needs a serious overhaul. It's more than apparent that the old idea well is running a bit dry at Core, and while the graphics are improved and the story more focused than last time-you can't help but feel that this was rushed out.

Some of the puzzles don't seem thought through properly, and there are still control issues. Brian Wilson once sang, " True, TR4 is better than TR3, but the game still has major problems. Controls have not evolved; Lara's still a pain to move around, and this becomes especially obvious in certain areas of TR4 where bad controls make you want to snap the disc in half.

If TR4 hadn't been rushed out the door, Eidos could have salvaged a game out of this mess. For whatever reason, the fourth Tomb Raider game isn't to be known as Tomb Raider 4. Absolutely not. Suggest it to anyone involved with the project and they pull a funny face and then explain that sticking a number after a big game name isn't a great idea.

It doesn't seem to have done Lara any harm in the past though. Tomb Raider by far the crappiest installment so far is apparently the biggest seller by quite a considerable margin. Ho hum. Tomb Raider guru and Core Design big-wig Adrian Smith explained the logic in a recent interview with www. They feel they need to go and buy the first one. It's just really something we've wanted to overcome in The Last Revelation.

We wanted to make this game appeal to the core users who enjoyed playing the Tomb Raider series and also to completely new users. What we're trying to say is, 'This is the definitive Tomb Raider. Sounds like marketing talk to us. Call it whatever you will though, taking a closer look at the most recent playable version of the game reveals that things have taken a step up in terms of quality this time.

While Tomb 3 seemed to lack focus and sprawled all over the place in a series of "set pieces," The Last Revelation seems very cohesive. All set in Egypt, it takes Lara back to a far more Indiana Jones style setting with cramped interiors and cunning puzzles.

We've actually reverted back to what we think Tomb Raider should be, which is more in line with TRi. We've also made this one a sort of epic adventure. It isn't Lara jetsetting around different locations. Accidentally pressing the Windows Start Menu key probably won't crash the TR4 game, but it can be annoying, especially during complicated platforming sequences.

Fortunately it can be easily prevented by downloading and using one of the following utilities. I have found both very helpful, but since neither is my creation, I am not responsible for them. So use and enjoy it at your own risk. Below are various official patches for the original CD version of TR4. I've used this patch with no problems, but I didn't make it and don't support it.

So use at your own risk. I prefer the use of savegame editors to game "trainers," but if you really want one, they are out there. Use Google to search for keywords like "tomb raider trainer. There's a lot of nasty code out there. Instead of making Lara invincible, you can add just a few medi-packs or flares, a particular weapon or some ammo, a key you missed, or just a little extra air when Lara needs it.

The position editor lets you reposition her anywhere in a level, for fun or to avoid danger. The Music of Tomb Raider has collected the definitive soundracks for all the games. Visit their Community Discography page for details and downloads. Tomb Raider: Last Revelation Downloads. The site is non-commercial and we are not able to check all user posts. Version: Full Last Release Tomb Raider 4: The Last Revelation It stands out against the background of its predecessors with improved graphics by the standards of those years.

Tomb Raider 4: The Last Revelation screenshots:. Size: If you come across it, the password is: online-fix. In My Shadow. Dungeon keeper. Say No! Anima: Gate of Memories - The. However, it would have been nice to relive locations like ancient Rome or Greece as seen in the first Tomb Raider.

The Last Revelation is the best looking sequel of them all, containing higher resolution graphics, better dynamic lighting, and a more realistic Lara Croft. And when she leaves a pool, water drops run off of her!

There are many, really dark spots throughout the levels so flares come to good use here. Animation frame rate, physics, and the scripting of in-game cut-scenes are all smoother than ever before and even more cinematic.

As well, there's plenty of uneven ground to traverse upon, lending to realism -- and that's what this game intends to portray. Sounds remain the same quality as usual with the Tomb Raider series, but now there are even more effects such as reverb and other factors that may affect voices.

And speaking of voices, the acting is once again superb, although there aren't too many cut-scenes that involve non-player characters talking. Most of the music stays in sync with the theme of the series yet there's even a more eerie score that certainly sets the Egyptian mythology mood.



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